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And while zone clearing gets more fun/tolerable once you’ve upgraded your car and Max to take more punishment, it never feels important. So I did, and that easily took up eight or nine hours of my time. Upgrading the harpoon to maximum efficiency requires clearing every side-objective in the first region.
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The harpoon quickly became my favorite tool, both for impaling enemies and tearing down structures. tearing down those Scarecrows, capturing convoys, et cetera. But with little-to-no reason for players to leave, some ended up stuck there for upwards of twelve hours clearing out Content-with-a-Capital-C that mattered very little in the grand scheme of things.Įxcept in Mad Max, Content does matter-the game encourages getting bogged down by tying the best upgrades for the Magnum Opus to lowering the threat level in various zones, a.k.a. It reminds me of when Dragon Age: Inquisition released last year and there were dozens of articles imploring players to “Please, for the love of all that is holy, leave The Hinterlands.” The Hinterlands is the first zone in the game, and it’s both light on story and extremely boring. I played thirty hours of Mad Max and I reckon approximately 24 hours of that was mindless busywork-or approximately a 20:80 ratio.īut, and this is number two, part of the problem is the game is abysmal at signaling when you’re ready to move on. One, most Ubisoft-template games seemingly aim for a 40:60 or 30:70 ratio of Story to Filler Content. I would, however, say they make up a distressing amount of Mad Max. I wouldn’t necessarily say these side missions are any worse than what you find in Assassin’s Creed or Far Cry or whatever. The game consists of three-and-a-half primary regions (the last being 1/5 the size of the others) and after the short story-heavy intro, you’re pretty much left to explore the map at your own pace-clearing out enemy camps on foot, tearing down Scarecrows and sniper towers in your car, attacking convoys and occasionally sweeping for minefields. To its credit, Mad Max gets out of the player’s way. It mostly consists of “Go here, blow everything up, repeat.” Just Cause 2, while one of my favorite games, is not something you play for the story.
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Unfortunately the two share more than just a penchant for fast cars and explosions and fighting The Man. It never quite reaches the same heights of absurdity as Avalanche’s other open-world series, Just Cause, but you can tell the two crawled from the same primordial ooze.
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Player feedback is excellent, whether it’s gunning nitrous and watching blue flame blow out the end of your car’s oversized exhaust pipes or ripping a sniper from the “safe” confines of a nearby watchtower by shooting a harpoon through his chest. I frame it as “best/worst” because it’s entirely dependent on your own circumstances-how many of these games you play every year, how much you love the Mad Max setting, et cetera.īut give due credit to the developer, Avalanche: Mad Max is one of the smoothest open-world experiences I’ve ever played-not least because it’s incredibly well-optimized, running on Ultra at a rock-solid 144 frames per second on my 980 Ti at 1080p.Īnd moment-to-moment it’s a fun game.